Project Journal - Week 6
Project activity for the week of 16/03/09 (Week 6):
This week I worked mostly in 3Ds Max, tweaking my skills and getting once again used to using the tool set. For my final product, I hope to use 3Ds Max to create two units for players to use in-game, with both low and high polygon count versions imported. The high polygon model will be used for when the camera pans close to the units, while the low one for when the camera pans out. This is done to preserve CPU usage in computers, taking much less power to render tens of low polygon models on screen than high ones. 3Ds Max plays a vital role in the production of my project, therefore it's best to become used to working with the program before the final models are produced.
During lesson time this week we were told how to run the PC performance check for Supreme Commander. This allowed us to watch a pre-fought battle programmed into the game and test out if the machine playing the game at hand could run it efficiently. Although I couldn't really see how this could help our project in any way, it'll be interesting to see the pre-recorded match using our own units and map to see how PC efficient it all is.
During lesson time this week we were told how to run the PC performance check for Supreme Commander. This allowed us to watch a pre-fought battle programmed into the game and test out if the machine playing the game at hand could run it efficiently. Although I couldn't really see how this could help our project in any way, it'll be interesting to see the pre-recorded match using our own units and map to see how PC efficient it all is.
For next week, I will hope to get more 3D Models finished ready for the final product.
To see all posts concerning this unit, click the 'Games Portfolio' tag below. To see all project journals, click the 'Journal' tag.
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