Friday, 13 March 2009

Games Portfolio - Model and Terrain Development

Model and Terrain Development Overview

For our final assignment, we are expected as individuals to create and import our own 3D Models into the Supreme Commander Tool Set, producing and shaping our own terrain. Before this development process can take place however, research must be conducted as to how these 3D Models are created and imported, and how the SupCom Map Editor works.

When creating models for Supreme Commander, several different programs will need to be utilised. Firstly, custom units are produced in 3D Editing Software such as 3Ds Max or Maya. These models will need to be fully textured and exported as .MDL files, ready to be transferred into Supreme Commander.

When finally importing models into Supreme Commander, a 'Model Importer' can be downloaded from the Internet and used to transfer custom models into the game files. The importer has been made available from here and allows users to import saved models created in 3Ds Max or Maya, and then simply export them into the game.

Terrain creation for Supreme Commander can all be taken place inside the official SupCom Map Editor, of which is available here. The map editor allows users to build up terrain, place in scenery such as trees and lakes, and paint the areas with a series of different textures.

The following links give some very useful tutorials when attempting to use the SupCom Map Editor:

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