Showing posts with label Testing. Show all posts
Showing posts with label Testing. Show all posts

Sunday, 14 November 2010

Level 3 Team Project - Pre and Post-Test Questionnaires

To compliment our test artefact, pre and post-test questionnaires have been compiled to be filled in by candidates at the start and end of our test process.

The pre-test questionnaire aims to collect information regarding the candidates background with games, what aspects of them they enjoy the most and which type of genre they play the most. With this insight, we're able to see which candidates are more interested in items such as Gameplay over Narrative and compare the results given in the post-test questionnaire on this basis.


The post-test questionnaire asks candidates directly how they felt towards the non-playable character in our test at different areas throughout our test. By using a scale for candidates to plot their answers on, we're able to gather quantitative data that can be analysed once our tests are complete. To back this quantitative data up, some questions include space for candidates to further elaborate on why they plot where they did on the scale.


Both documents have been compiled by me after analysing the research Steve had performed into existing tests and questionnaires. This research proved useful as it gave us both ideas of how we could record our data and what sort of questions we could ask. All other members of the team have looked over the questionnaires and have made edits where necessary.

To view the pre-test questionnaire, click here.
To view the post-test questionnaire, click here.

Saturday, 3 April 2010

Level 3 Team Project - Test Ideas and Breakdown


As part of our Level 3 Team Project Easter work, I've completed a short two page document discussing several ideas we could consider when producing our test artefact. 

The document breaks down three mechanics; Interactive Dialogue, Weapon Exclusivity and an In-game Feedback system- providing an explanation of each, all stating how the mechanic would be used, why and what outcomes it would create.

To download the full two page .pdf version of the document, click here.