Sunday, 5 April 2009

Games Portfolio - Journal (Week 8) - Existing Levels

Project Journal - Week 8

Project activity for the week of 30/03/09 (Week 8):
This week I spent my time with Supreme Commander playing though stages of the main campaign mode and analysing how the single player and multiplayer maps are built. Whilst most seem rather simply made, the terrain constantly remains interesting in terms of obstacles and items and in multiplayer they always remain balanced with the maximum amount of armies allowed to battle on that particular map always kept in mind.

The lesson this week was cancelled due to a lecture taking place in the games lab. An email from the office however suggests we keep checking our mail inbox during Easter for some work from the lecturers. Despite this however I attempted to begin work on my Supreme Commander map, although came across a major problem with the Supreme Commander GPGNet software. Unable to access the GPGNet 'Vault' due to it not loading, me and the majority of other students on the module could not download the Map Editor to produce terrain on computers at home. All other versions of the Supreme Commander Map Editor downloadable from the Internet crash upon creating a new Map.

During Easter, I hope to solve this problem with the map editor and begin work producing my final map ready for showing off at the end of the unit.

To see all posts concerning this unit, click the 'Games Portfolio' tag below. To see all project journals, click the 'Journal' tag.

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