Sunday, 12 April 2009

Easter Break - Work Overview


During the two weeks for Easter, several pieces of work must be completed.

Currently, Games Design 2's 'Game Mechanic Article' has been completed on my part with several thousand words being written on four different gameplay mechanics. The mechanics I chose to discuss were 'Dual Wielding', 'Grenades', 'Shield Regeneration' and 'Turrets', all of which are in the context of the game 'Halo 3' on the Xbox 360.

Team Project work has also been completed, with the Progress Report now half-finished, the Games Design Document in its final state and the final level build itself started. Hopefully, more progress on the level build will take place during next week.

Research regarding the final assignment for Games Design 2 has also begun, with more being added to the research report next week. Examples of subjects discussed in the report consist of how existing levels in the chosen title (Half Life 2) are laid out, how they work alongside the story and other environments, what's found inside the levels, how often enemies spawn and how difficult it is for the player to reach the goal. Ideas for our own expansion level and Visio Diagrams of the existing levels will also be produced and include in this report.

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