A blog used for works taken place at the University of Bolton for student 0704420 (2007-2011.)
Showing posts with label Week 10. Show all posts
Showing posts with label Week 10. Show all posts
Saturday, 17 April 2010
Level 3 Team Project - Easter (Weeks 8 - 10)
During the Easter break, I was set a couple of tasks to complete ready for the first week back. The team plans to have a meet up either on the 19th of April, discussing all work completed over the short holiday and how we can use this work to help refine our test.
I wrote up a two page document discussing ideas for our test, along with a breakdown of each of the three points talking about both the pros and cons of that particular 'feature.' Hopefully, this document will help aid the discussions made in the team meeting on the 19th, with all members presenting their own ideas alongside the ones I have written. The document can be found here.
Other work completed during Easter consisted of updating the GANTT chart so that it now covers the Easter period and also performing brief research into tests similar to that of ours.
Labels:
Easter Break,
Level 3 Team Project,
Project Log,
Week 10,
Week 8,
Week 9
Sunday, 10 May 2009
Games Portfolio - Making the Map
At the beginning of this project I decided to create a map from blank canvas as part of my final product. Using the official Supreme Commander Map Editor, I'm able to begin producing a map file from scratch, adding in base textures for the floor, heightening several areas with the 'Elevation Tool', placing props and decals with brushes and finally create water by raising its surface and 'digging' down through the terrain.
Below is a series of screen shots taken during the production of my final Supreme Commander map, most of which will be included in my three minute Supreme Commander developer diary video.
My map consists of a 128x128 two player skirmish terrain type with an 'Evergreen' visual setting. Starting with a blank canvas, I first added texture to the terrain the player will walk on by choosing a pattern in the 'Resource Browser' and pasting it onto the floor in the Stratum Properties window. For the main texture, Stratum 1 is selected in the 'Layers' box. To paint other textures onto the map, the other Stratum Layers must be used in conjunction with the brush tool.
Sunday, 3 May 2009
Games Portfolio - Journal (Week 10) - Map Creation
Project activity for the week of 27/04/09 (Week 10):
This week I spent my time with Supreme Commander creating my final map and producing two small units in 3Ds Max to place into the game. My final map still needs working with due to some complications with room access time at University. Luckily though, time in lesson was given to work on our projects and progression with the map was made in the time allocated. Although we now know how to insert models into Supreme Commander, my main concern is the animations and whether or not it'll be possible to have them working by the time the final product is shown.
In the lesson this week, once again, I spent time working with my map and discussing with other students how to insert models into Supreme Commander from 3Ds Max and how we would go about linking them to their animations.
To see all posts concerning this unit, click the 'Games Portfolio' tag below. To see all project journals, click the 'Journal' tag.

