Throughout this week I spent most of my time helping produce the teams Milestone II presentation in preparation for the meeting with Brian and Phil on Thursday.
I felt that the presentation itself included all the information needed, though was a little disappointed with the run through of the testing level alpha build- with some unfortunate problems bringing the presentation down; with textures not loading and the fact the University computers were not set up to display the game screen on the projector.
The presentation felt more of a discussion with lecturers than anything else, however both Brian and Phil still provided some constructive criticism and look forward to seeing the final build on the 4th of November.
In the next week I hope to discuss with team members where we will be taking the level next and wish to contribute further to both the level design documentation and the testing research.
I felt that the presentation itself included all the information needed, though was a little disappointed with the run through of the testing level alpha build- with some unfortunate problems bringing the presentation down; with textures not loading and the fact the University computers were not set up to display the game screen on the projector.
The presentation felt more of a discussion with lecturers than anything else, however both Brian and Phil still provided some constructive criticism and look forward to seeing the final build on the 4th of November.
In the next week I hope to discuss with team members where we will be taking the level next and wish to contribute further to both the level design documentation and the testing research.
To view the Team Fable project blog, click here.
To view all of the Team Project diary entries, click here.
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