After reading Kyle's recent environment study on the secret base of Goldeneye, I decided perform an investigation of my own. I decided to look into another area of our test location, the beginning office section, and decided that the office complex found within Left 4 Dead's 'Dead Air' campaign would be an ideal candidate.
"The office complex found within the second chapter of the ‘Dead Air’ campaign in Left 4 Dead is an environment worth our team analysing for a number of reasons. Firstly, Left 4 Dead has been built using Valve’s ‘Source SDK’ [2], the same editor we will use to create our testing environment. This means the tools that were available to the Valve Developers during the production of Left 4 Dead are identical to those available to us when creating our environment. It also means we can study Valve’s metrics, getting an idea what dimensions door frames, rooms and other areas should be. Secondly, the office complex found within Left 4 Dead has a sense of crisis and panic between the player and the NPCs on their team, similar to that of ours when test candidates are ordered to exit the office building at the start and when gunfire is heard."
To view the three page document in .pdf format, click here.
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