This week I contributed to the teams research into compelling NPCs in games. Each of us was to write a case study on a non-playable character of our choice and also complete an analysis of a book relevant to the project. Both papers were printed and shown to lecturers during the two team meetings we had during the week.
I decided to write my case study on Frank Fontaine, an antagonist character from the FPS game 'Bioshock.' I feel my case study was relevant to our project and that the NPC himself was interesting and compelling, though I admit I felt my final document was a little too wordy and became more of an essay than I would've liked.
The team has decided to wait until more information is given about the design document in the lecture next Tuesday before we begin working on it. Also, the results of our NPC surveys regarding Mass Effect and Dragon Age: Origins are still being collected.
I felt we've all worked well this week and have made a great start to the project, jumping in at the deep end and writing two research papers each.
To view the Team Fable project blog, click here.
To view all of the Team Project diary entries, click here.