Friday, 13 February 2009

Games Design 2 - Hammer Editor (First Impressions)


After spending some hands-on time with Valve's 'Hammer Editor' I am confident that working with the program will be both fun and challenging. After doing the majority of previous level design working with Unreal Ed, the step over to Hammer was a worry at first- as the editor builds objects and rooms in very different ways to that of Unreal. Following online tutorials however and listening to Brain is class has helped boost confidence, with the Hammer Editor appearing to be a huge deal more flexible than Unreal in terms of what the user can do and also a much higher ease of use with search functions when looking for textures or Entity's.

During the course of this unit I hope to upload work completed using the Hammer tool set to this blog account and keep up to date with work using journals and project reports. I hope to spend this weekend playing with the Hammer Editor and to have some basic level design work uploaded by early next week!

To see all posts concerning this unit, click the 'Games Design 2' tag below.

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