
To start, we all decided to brainstorm ideas working together to agree on a suitable premise for the game we were to work on. After this, we all went away working on the game outside of lecture hours coming together to give ideas for both the poster and the game individually and as a group. The total members of our group were me, Kyle Cherry, Lewis Morgan, Adam Parker and Mark White- then Jamie Buc added by Craig after the presentation in Fridays lesson.
The poster itself looked just as how we wanted to portray it with pictures of all the development team included along with a small tag-line to help promote the idea. My role during the first week working on the idea was to help come up with unique features of the game, mechanics and so forth also contributing to the poster in the form of the WIP logo created using Adobe Photoshop CS3.
Overall, the first week working on our idea was spent effectively with a completed end product with the poster and a compelling game idea presented in class. The presentation could have included more information that we had and we could have overcome this by creating a short PowerPoint presentation with on-screen prompts of what to speak about and discussions behind the development of both the idea and the poster.
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